They could block a path or the ideal position for an expansion forcing players to wait to make use of those spots until they had enough firepower to destroy the structures. Most mapmakers preferred to use campaign-only structures like Cerebrates, Psi-Disruptors, or Stasis Cells so the neutral structures were easily distinguished from player structures. But sometimes a standard structure would be used, most infamously a Command Center that could be infested by a Queen. Structures like neutral Creep Colonies and Hatcheries could also be used to start the map out with Creep meaning that Zerg structures could be buld on those spots but other races would have to destroy the structure and then wait for the Creep to vanish before building there.
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